Removing the kinect yields positive results.
But who would want to miss on on this?!?!
Early last week, A Wizard’s Lizard launched on Steam. It’s been a wild week and a half since but we’re happy to report the the launch has gone rather well to-date. There is still a ton of work to do and we’ll be putting in a lot more time to ensure that the game has a successful, long life.
This past Tuesday (June 24th), we teamed up with the awesome folks behind the game, Lost Decade Games, to thrown an event and talk on the interesting history of bringing A Wizard’s Lizard to market. Our hope was that the story, complete with our successes and failures, would be valuable to those who will be shipping an indie title of their own in the future. And for those who are not devs but are passionate gaming fans, our hope was that the story would be compelling and provide insight as to what happens behind the scenes in shipping an indie game.
Here’s the presentation and while many of the slides may not be too interesting without greater context, hopefully some of the data shared will be helpful and valuable.