Text

Xbox One Sales Double in June

Removing the kinect yields positive results.  

But who would want to miss on on this?!?!

Link

Understandable but bummer to see this cut before it even got going. 

Photo
Link

Though most questions still remain, it looks like MSFT his headed in the right direction. 

Link

Yikes!

Link
Photo

Denny’s and Atari® have teamed up for a video game remix you don’t want to miss. Save the universe from ominous hashbrown clumps in Hashteroids, destroy the evil creatures of Wonderfood Forest in Centipup, and break through giant walls of breakfast food in Takeout. Three classic games with a diner twist. And they all fit snugly on your mobile device.

Nicely done Denny’s. Nicely done.

Denny’s and Atari® have teamed up for a video game remix you don’t want to miss. Save the universe from ominous hashbrown clumps in Hashteroids, destroy the evil creatures of Wonderfood Forest in Centipup, and break through giant walls of breakfast food in Takeout. Three classic games with a diner twist. And they all fit snugly on your mobile device.

Nicely done Denny’s. Nicely done.

(Source: greatesthitsremixed.com)

Link

Usually you find old books or photos, not two levels full of arcade machines in pristine condition.  Pretty sweet find.

Link

$59 compared to $34.7 million.  Somewhat surprising but it’s doubtful MSFT could have budgeted in its 2014 fiscal year for such a bumpy landing and reception of the One.  While at the same time Sony budgeted for a very aggressive “hearts and minds” campaign.  I doubt much of a gap will exist in next year’s numbers.

Photo
I miss the 90s.

I miss the 90s.

Photo
Photo
Photo
Photo
Text

The Launch of “A Wizard’s Lizard”

Early last week, A Wizard’s Lizard launched on Steam.  It’s been a wild week and a half since but we’re happy to report the the launch has gone rather well to-date.   There is still a ton of work to do and we’ll be putting in a lot more time to ensure that the game has a successful, long life.

This past Tuesday (June 24th), we teamed up with the awesome folks behind the game, Lost Decade Games, to thrown an event and talk on the interesting history of bringing A Wizard’s Lizard to market.  Our hope was that the story, complete with our successes and failures, would be valuable to those who will be shipping an indie title of their own in the future.  And for those who are not devs but are passionate gaming fans, our hope was that the story would be compelling and provide insight as to what happens behind the scenes in shipping an indie game.

Here’s the presentation and while many of the slides may not be too interesting without greater context, hopefully some of the data shared will be helpful and valuable.